Friday, October 2, 2015

Another World May Not Play So Great, But It Still Looks Incredible

another-world-2

Playing ric Chahi's Another World for the 1st time in over 20 years, I realize that it is not that great of a platforming game. It is far too finicky, too unforgiving, too slapdash about what counts as success or failure, and too much, , about speculation progression.

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My guess is that it is because the gameplay wound up enslaved to Chahi's real, ambitious, goal: Gorgeous, polygon-driven cinematic fluidity, when such notions were anathema to what people expected PCs could do. Nobody had ever seen a game like Another World in 1991. It was and remains a beautifully austere, artistically alien wonder that I could watch over and over.

And that is why it is worth revisiting Another World with the recently-released 20th Anniversary edition, particularly if you have never played it. It is a historical artifact, a monument to something as visionary, in my view, as anything id Software was up to with Wolfenstein 3D, or Origin Systems with its Ultima Underworld games.

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